Under the default ruleset for example, a library provides a +100% bonus to science if every city had one - your civilization would have 100% literacy. First, there is a contract between the civilian autocrat as principal and his high-level military commanders as agents. I.e., a city with 100% bonus or any more contributes total its population (without the "thousands" multiplier) to a counter, for bonuses from 1% to 99% the value will be proportionally smaller, and finally the counter is divided on total population. Civil-military hierarchies influence patterns in soldier exit, resistance, and loyalty during unrest specifically, we suggest there are two principal-agent relationships at work. The percentage of your civilization's population that live inside a city that is close, beyond or at a 100% output bonus in science. This page is a project to collect formulas that are used by Freeciv and present them in a form suitable for mathematicians. The total amount of "bulbs" being produced by you per turn The sum of every land tile on the map that is being currently worked by a city including the "city tile", plus any other land tiles with the player's units at stack top within the city radii, multiplied by 1,000 in "square miles" If the borders are disabled, it's the "settled area" increased on land tiles with units of this player at stack top out of any of the player's city's working radius The sum of every tile of your territory (including Ocean) on the map multiplied by 1,000 in "square miles". Note that it's not proportional to the total number of your citizens, bigger cities contribute quadratically more. The sum of the population in each of your cities. ![]() Spaceship score (100 points for every 10.000 citizens on the spaceship multiplied by success rate).Number of citizens (the sum of city sizes).
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